
This is where cutting-edge tech meets the unique art design, world, characters, weapons. We want the game to look extremely realistic and yet weird, even uncanny at times. How important is this near photorealism to Atomic Heart as a whole? It looks like a big part of the fantastical and horror elements come from juxtaposing them against very lifelike people and places. These technologies are very important for delivering the visual identity of the game that we've created. We've been looking for ways to improve our picture quality and details ever since the development had started. Now that the tech has been around for a while, have you stuck closely to the aesthetics of that initial tech demo, or have you been looking for ways to push it further?

Ray traced lighting, shadows and reflections in games weren’t even available to players until a few months after Atomic Heart was revealed, and when the first real-time ray tracing demo launched, these were seen as this big new innovations. And that's what you'll learn in the game. This is something far more potent than nuclear energy, but the risks are also present. Polymer can be used in various fields of science, and it was the catalyst that propelled the USSR to new heights across robotics, AI, weaponry development, biology, physics, etc. The thing that influenced Atomic Heart's world the most is the Polymer - an omnipotent substance invented by Professor Sechenov. Does anything have a historical, real-world equivalent that it's evolved from? What were your touchstones when it came to building the world as a whole? Since this is set in an alternate universe to modern day, tell us more about how technology has evolved in this world. The weapons we've seen so far look very creative and interesting. And none of that could be possible without the team effort – we are a group of really passionate people who pour our hearts and souls into this game. We tried to think two steps ahead with every system, think about how they can be evolved. The team also wanted to reinvent as many aspects of game design as possible – the looting, enemy spawns, things like that.


And when we started working on Atomic Heart, that’s the way we went – the difficult way of creating new things, listening to our guts, steadily throwing aside mechanics and ideas we didn’t like, and elevating stuff we fell in love with. And frankly speaking, no one wants a Half-Life or BioShock clone. And we think that an endeavour like that can’t be boiled down to some rules of thumb and data-driven development decisions like ‘put this, this, and this so you create a masterpiece of a game’. We wanted to create a game that will captivate and immerse you. And we always wanted to create something like that. There are not so many titles like that nowadays. The games that make you take a vacation to fully immerse yourself in their worlds. Mundfish: First and foremost, these are truly exceptional, generation-defining games. What is it about those games that has stood the test of time for you, and how does Atomic Heart build on those ideas, lessons and philosophies?

RPS: You've spoken about how you want to create a game that stands alongside titles such as Bioshock, Fallout and Doom. We posted some questions to the dev team at large, digging up more info on Atomic Heart’s trailblazer aspirations, the source of all that perverted Russian science, and the challenges and importance of the game’s ambitious visual design. Here it be, and there’s also an original Russian version if you’d prefer less questionable lip syncing.ĭespite the Glove's proximity to BioShock's Plasmids, word from developers Mundfish is that this won't be a retread of immersive sims past. Not to mention some fresh looks at Atomic Heart’s combat, which blends axes and AK-47s with the the superpowers of "the Glove". And in the meantime, there’s plenty of weirdness to pick apart in the trailer: moustachioed androids, giant drill worms, a flying city, and that pyromaniac nan from the E3 2022 trailer. This does at least narrow Atomic Heart’s release date to the final four months of the year. There’s your release window, puzzle fans. As in, “#ber” literally pops up on screen. It looks like the four-year wait for answers will end this year, though: a new story trailer ends with confirmation of a 2022 launch, apparently in a month ending in “ber”. Freaky sci-fi shooter Atomic Heart has often been as mysterious as the Soviet research base-cum-house of robot horrors it takes place in.
